Obscurity

Obscurity a8

Surprise, I'm back.

What could I have possible do to improve Obscurity? A lot.

+ Increased size of center point
+ Replaced rock cover around point with dirt piles to provide more cover from sight lines
+ Area portal and hints to optimize (wish it was more but it's a wide open map, IDK)
+ New textures for red team building
+ New Texture for canyon
+ More props in spawn and buildings
+ Left spawn room is computer room themed (just cuz)
+ Spawn rooms are now bigger (spawn points stay the same)
+ Tractor
- No skybox . . . oh well

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Update:
  • New Displaced Canyon
  • Busted a hole in the wall of the second floor for quicker drop-in
  • Smaller health and ammo packs
  • More crates (thus less space) on elevated platform/engine's favorite building spot
  • Edit/add boards to windows
  • Edit shadows and lighting
  • Added street lamps
  • and FINALLY FIXED RESPAWN TIME!!!

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Update: Am I done yet? :
  • Building walls are thinner
  • Building frames and support beams added for fanciness
  • Displacement rebuild again now that I know about the vector tool
  • Walls are put up where purposely unclimbable displacements were
  • The map's skybox boundary has been enlarged with fewer skybox elements to make the shadows run more fluidly
  • Environmental light made with less bloom/contrast
  • Added lamps in dark spots
  • Respawn time is shortened (likely too much)
  • New water towers
  • New brush made window braces on the second floor20190904223925_1.jpg 20190904223945_1.jpg 20190904224007_1.jpg 20190904224058_1.jpg
P.S. I'm probably not done, but with school starting, the next update wouldn't come soon. I'm in a game design program. That will explain why my first map ever made is so good. I did make an Unreal Tournament map before this but eh.
Whoops, I art-ed:
  • Add a primitive 3D skybox with the map in a canyon
  • Added more fence and cactuses (cacti?)
  • Painted over the dev textures20190823215917_1.jpg 20190823215937_1.jpg 20190823220005_1.jpg
New Update, More Open, More Obscuring:
  • Expanded middle courtyard with chain fence walls and a sand-barred shed
  • Redone all the displacement for better quality
  • Edited sniping spots in towers, closing off sightlines
  • Replaced fences on cap with taller fences, closing off sightlines
  • Add another rock in the courtyard, closing off sightlines
Next is getting a good looking skybox

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I guess I can do displacements:
- Replaced dirt ramps with displacements of sand ("it's everywhere, get used to it")
- Made a second floor to the towers
- Raised the low ground around the capture point
- New skybox, lighting, and prop lights
- More rocks

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New update:
- Upscaled center point and towers
- Three-way exit from the spawn
- Dirt ground with slope elevation (will be replaced with terrain brush as soon as I figure out how they work without compiler errors)
- No more "stairs"
- More boxes from cover



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