• New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
Howdy!! After this map's first playtest I've taken the feedback received into account and starting reworking the entire map's layout, increasing the distance between the spawns and the hill, moving both spawns so they aren't directly one in front of the other, as well as trying my best to reduce long sightlines as much as possible. I've also tried working with displacements in order to reduce the map's flatness and give it a bit more of verticality!
Alongisde this, the spawns have been shortened a bit and now provide more routes to get to the action! as well as having the actual Control point structure completely reworked, now providing more cover and safe spots for each team to retreat to!
Howdy! The map's been updated with a slight rework on the playable area. The slanted wall that used to cover both teams' main spawn has been instead replaced by an enterable building that goes out to a balcony. The sniper towers have also been reworked to avoid potential sightlines towards the enemy spawn, with the slit now replaced with a window and a small "bridge" structure added instead.

There's also more nosos in the map as environment sprites! :D

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