+New spawn room
*Rebuilt flooring
*Reduced "Bath" shutter entrance depth from 64HU to 32HU
*Pulled stairs to "Bath" back 64HU
+Many numerous undocumented changes!
+Added "corn sign" to battlements
+Adjusted battlements fencing
+Revamped spawnrooms and top exit
+Added an info_observer_point to prevent server lockups
*Raised mid/under floor level
*Shrunk the whole map further
*Fence brushes have been replaced with props
*Altered building heights
-Removed battlements overhang
-Removed point cover
+Moved "House" closer towards point
+Re-added cover on mid
+Introduced a new exit for spawnrooms, as well as shrinking them
+Adjusted Under stairs
+Added pole to Under
+Added several brushes to counter problematic sightlines
+Added a skybox and point name
*Modified trigger brushes
*Set Silo gates as one way
*Adjusted lighting
*Modified "Bath" to prevent sightlines

Also, I'm going to be using abbreviated names for map versions from this point on. This is mainly because I feel like in a weird way, it gives the map a fresh start; something that I think it underwent in this version.
+Added shields to "bath" side
+Added pillar in under
+Filled in bridge hole
-Removed crates from "bath" and mid
*Adjusted lighting
*Adjusted spawn room size