+Moved "House" closer towards point
+Re-added cover on mid
+Introduced a new exit for spawnrooms, as well as shrinking them
+Adjusted Under stairs
+Added pole to Under
+Added several brushes to counter problematic sightlines
+Added a skybox and point name
*Modified trigger brushes
*Set Silo gates as one way
*Adjusted lighting
*Modified "Bath" to prevent sightlines
Also, I'm going to be using abbreviated names for map versions from this point on. This is mainly because I feel like in a weird way, it gives the map a fresh start; something that I think it underwent in this version.