//Added railing for the right upper spawn so only giants can shoot over it and removed the pillar
//Added large health pack to the chokepoint near the rear of the map
//changed small packs at the gate into medium ones, and moved them down so they have a bit of cover
//moved rear left engie nest's teleporter to be in the important looking crate room
//removed 1 way door at the front, replaced it with an opening doorway and also lowed the trigger for the hatch above so demos...
//Map underwent a name change, forget to mention that previously!
//added tutorial tidbit that triggers once during or after wave 2 that explains what losing A causes when you lose A
//Tried to fix the Nav, again
//added more ammo and health packs to the front, changed some others into larger forms
//fixed floating tanks, hopefully
//Added exit signs and upgrade signs where needed
//added info_observer_point's, this is my first map to ever have them, yay!
//added a few other...