//Changelog A6
//Map underwent a name change, forget to mention that previously!
//added tutorial tidbit that triggers once during or after wave 2 that explains what losing A causes when you lose A
//Tried to fix the Nav, again
//added more ammo and health packs to the front, changed some others into larger forms
//fixed floating tanks, hopefully
//Added exit signs and upgrade signs where needed
//added info_observer_point's, this is my first map to ever have them, yay!
//added a few other extra features, such as relay_panicbutton to recreate potato's panic feature, but doesn't kill the meltdown bot
//added some more decorations and lights and started preparing to move the map into Beta!
//--Mission changes
//removed tank speeds
//Updated Icons
//Bonk Scouts have been given a sandman and a new icon to reflect that
//Swapped the engie support all waves a bit
//Wave 1-Wrap Assassin Scout supports respawn very fast now, doubled the pyros in the first subwave
//Wave 2-Gave Bison giants a squad, made escape plans spawn more often, reverted melee scouts back to GRUs and reduced their numbers by 1
//Wave 3-Fixed medics having only 1 HP, added giant armored sandman scouts to the end, also altered a few bots, doubled the giant soldier count. Added knockback rage heavies and removed a good chunk of melee heavies, replaced the spies with stealthy bisons, Tank HP lowered to 20000
//Wave 4-Doubled gatebot heavies, reduced demomen and pison soldiers a bit, replaced wrap scouts with razorback snipers, altered soldiers reduced max active added a bit more, reworked the engineers and changed the snipers into knockback heavies (with increased respawn times of 35 seconds)
//Replaced the pison with my grapple Scouts
//Wave 5-giant heavy gets a giant medic (no uber), direct hit soldiers replaced with enforcer spies (this mission also has too many soldiers), and then I added cow mang support for this final subwave to contest the point even more, giant support has 40 second respawn times (VS 30)
//Wave 6-Added giant deflector heavies to the first subwave, and reduced bots as well (limit was being hit),reduced conchs and added giant medics to the pyros, changed gatebot soldiers to rocket shotguns (non gatebot)