Napoleon

Napoleon A2

Changelog:

GENERAL:
-Changed all of the dirt and rock brushes into proper displacements
-Fixed several 45 degree slopes to be less jarring

BLU INITIAL SPAWN:
-Raised the diagonal exit for an elevated escape from the spawn, giving BLU a greater advantage.

BARN (area between first and second points)
-Added signs to the 4-way intersection to clarify where they lead

DYNAMIC DOOR AREA:
-Completely redesigned the room with a wider exit, a more obvious sign, a wider ramp, a window to show off the door before you even go down the ramp, and a sign pointing towards the door that gets closed off when C is capped (the same time the door changes hands)

THIRD CAPTURE ZONE BUILDING:
-Added a small ledge to the rightmost entrance to the C building from B, and a cart that lets players climb up to it from the other side

TRANSITION FROM THIRD TO LAST:
-Changed the cover objects and created a dip in the ground for some height variation
-With this change, a small rollback zone has been added to the cart path to make it more difficult for BLU to push

LAST:
-Shrunk the offensive windows so that players can't climb out of them, hindering BLU's push a little more

-Pastably more I dunno lol


Screenshots:

Attachments

  • 20160920193704_1.jpg
    20160920193704_1.jpg
    398 KB · Views: 110
  • 20160920193725_1.jpg
    20160920193725_1.jpg
    224 KB · Views: 130
  • 20160920193737_1.jpg
    20160920193737_1.jpg
    131.7 KB · Views: 129
  • 20160920193751_1.jpg
    20160920193751_1.jpg
    163.2 KB · Views: 138
  • 20160920193756_1.jpg
    20160920193756_1.jpg
    224.4 KB · Views: 127
Fixed some shit

-moved blu's initial resupply cabinets to be closer
-fixed the fucked spawn
-fixed the fucked textures

fuck