Changelog:
GENERAL:
-Changed all of the dirt and rock brushes into proper displacements
-Fixed several 45 degree slopes to be less jarring
BLU INITIAL SPAWN:
-Raised the diagonal exit for an elevated escape from the spawn, giving BLU a greater advantage.
BARN (area between first and second points)
-Added signs to the 4-way intersection to clarify where they lead
DYNAMIC DOOR AREA:
-Completely redesigned the room with a wider exit, a more obvious sign, a wider ramp, a window to show off the door before you even go down the ramp, and a sign pointing towards the door that gets closed off when C is capped (the same time the door changes hands)
THIRD CAPTURE ZONE BUILDING:
-Added a small ledge to the rightmost entrance to the C building from B, and a cart that lets players climb up to it from the other side
TRANSITION FROM THIRD TO LAST:
-Changed the cover objects and created a dip in the ground for some height variation
-With this change, a small rollback zone has been added to the cart path to make it more difficult for BLU to push
LAST:
-Shrunk the offensive windows so that players can't climb out of them, hindering BLU's push a little more
-Pastably more I dunno lol
Screenshots: