PL Napoleon A2

I attempted payload again. Let's see how it goes. ¯\_(ツ)_/¯

  1. PaperPlayerX

    PaperPlayerX L3: Member

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    Napoleon - I attempted payload again. Let's see how it goes. ¯\_(ツ)_/¯

    I attempted making a payload map again. This one is more than a week's in the making, just for the A1.

    It's single stage with 4 points and a dynamic door that changes hands when the second point is capped (it can only be used by RED in the beginning, but capping B makes it so only BLU can use it).

    Screenshots:



    P.S: Why is the map called Napoleon?
    In George Orwell's "Animal Farm," the main villian is a pig named Napoleon, who is a metaphor for Joseph Stalin. The map starts off with a sort of rural farm area that's actually the facade for a much more industrial complex, much like how the book's farm characters and setting are a metaphor for Russia during the Russian Revolution.
     
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  2. PaperPlayerX

    PaperPlayerX L3: Member

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  3. PaperPlayerX

    PaperPlayerX L3: Member

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    Changelog:

    GENERAL:
    -Changed all of the dirt and rock brushes into proper displacements
    -Fixed several 45 degree slopes to be less jarring

    BLU INITIAL SPAWN:
    -Raised the diagonal exit for an elevated escape from the spawn, giving BLU a greater advantage.

    BARN (area between first and second points)
    -Added signs to the 4-way intersection to clarify where they lead

    DYNAMIC DOOR AREA:
    -Completely redesigned the room with a wider exit, a more obvious sign, a wider ramp, a window to show off the door before you even go down the ramp, and a sign pointing towards the door that gets closed off when C is capped (the same time the door changes hands)

    THIRD CAPTURE ZONE BUILDING:
    -Added a small ledge to the rightmost entrance to the C building from B, and a cart that lets players climb up to it from the other side

    TRANSITION FROM THIRD TO LAST:
    -Changed the cover objects and created a dip in the ground for some height variation
    -With this change, a small rollback zone has been added to the cart path to make it more difficult for BLU to push

    LAST:
    -Shrunk the offensive windows so that players can't climb out of them, hindering BLU's push a little more

    -Pastably more I dunno lol


    Screenshots:

    Read the rest of this update entry...