mvm_zythe72hr

Past 72hr Jam Entry mvm_zythe72hr b5

whats new?
  • detailing has started with the help of the super talented @Sonoma !
  • many fixes to prevent bots from getting stuck
  • general nav improvements
  • 3 new missions added for testing!
    -normal hellish heat by @Tiftid
    -expert pressure cooker by @SnickerPuffs
    -expert oil grave by @Ismaciodismorphus
thanks a lot to everyone who wrote a pop file for this map, it means the world to me!
whats new?
  • not time to write down changes
  • its different trust me
thanks to all the playtesters!
whats new?
  • updated mission expert1
    -added bomb reset timer!
    -boxing heavy now no longer has infinite über
    -buffed start of wave 2
    -giant heavy on wave 3 now has a less powerful medic accompanying him
    -less giant shortstop scouts overall
    -minor changes

  • updated mission advanced1
    -reduced number of huntsman snipers on wave 2
    -less giant flare spammers on wave 3 (again)
    -made wave 5 more challenging (hopefully)
    -minor changes

  • updated mission normal1
    -wave 2 how has less heavies and they are restricted to shotgun instead
    -wave 3 now has less fast heavies
    -set pyro ai to easy on all waves
    -minor changes

  • improved nav around building, bots now no longer get stuck
  • added some barrels to let you skill-jump into the windows on bridge
  • added some boarded windows on sniper building as a perch spot
  • added some lights under bridge on last
  • added more health on last
  • fixed some tank crush spots
  • minor detailing
  • minor changes
thanks to all the playtesters!
whats new?
  • nav improvements
    -sniper bots spawned at spawnbot_mission_sniper_house_flank will now take advantage of the building near spawnbot3, the other sniper spawns still exist but may be less effective
    -sentry busters will now avoid the 2fort roof prop as they could get stuck there
    -reach of nav_flank_bridge_prefer increased
  • updated mission normal1
    -reduced ammounts of steel fist heavys spawned at once in waves 1 and 2
    -adjusted spawn amounts and times across whole wave
  • updated mission advanced1
    -less scorch shot spammer giant pyros will spawn now
  • added mission adv_soft_reset
  • added mission expert1
  • minor detailing
  • minor changes
  • (some changes are potentially undocumented because i forgot to write everything i did down, oops)
thanks to all the playtesters!
Whats new?
  • nav adjustments
    -notably: new nav_prefer on bridge for flaking robots, Tag nav_flank_bridge_prefer
  • updated mission advanced1
    -updated mission to make some bots utulize the new nav preffer
  • added mission normal1
  • placed a few more pickups around silo area
  • minor changes
thanks to all the playtesters!
Whats New?
  • improved nav mesh and nav_avoid/prefer triggers
  • updated mission testwave_advanced
    -added 5th wave
    -added giant huntsman snipers on wave 4 and 5
    -flaregun pyros now spawn as support on waves 3-5
  • minor changes
thanks to all the playtesters!
Whats new?
  • added distinct paths for bots
  • added more pickups
  • new mission i made from scratch
  • more cover on last
  • more sniper hits
thanks to all the playtesters!