updated mission expert1
-added bomb reset timer!
-boxing heavy now no longer has infinite über
-buffed start of wave 2
-giant heavy on wave 3 now has a less powerful medic accompanying him
-less giant shortstop scouts overall
-minor changes
updated mission advanced1
-reduced number of huntsman snipers on wave 2
-less giant flare spammers on wave 3 (again)
-made wave 5 more challenging (hopefully)
-minor changes
updated mission normal1
-wave 2 how has less heavies and they are restricted to shotgun instead
-wave 3 now has less fast heavies
-set pyro ai to easy on all waves
-minor changes
improved nav around building, bots now no longer get stuck
added some barrels to let you skill-jump into the windows on bridge
added some boarded windows on sniper building as a perch spot
nav improvements
-sniper bots spawned at spawnbot_mission_sniper_house_flank will now take advantage of the building near spawnbot3, the other sniper spawns still exist but may be less effective
-sentry busters will now avoid the 2fort roof prop as they could get stuck there
-reach of nav_flank_bridge_prefer increased
updated mission normal1
-reduced ammounts of steel fist heavys spawned at once in waves 1 and 2
-adjusted spawn amounts and times across whole wave
updated mission advanced1
-less scorch shot spammer giant pyros will spawn now
added mission adv_soft_reset
added mission expert1
minor detailing
minor changes
(some changes are potentially undocumented because i forgot to write everything i did down, oops)
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