Alpha 3
Gameplay
-Remade last point and the connectors from 2nd to last entirely
-The new layout is much more simplified and changes the map's overall shape to a straight line, a la granary.
-The last point is VERY experimental, being very different from other 5cp lasts. I don't expect it to stay in it's current state.
-Expanded holding zone near 2nd point
-Moved both forward spawns
-Mid forward is now located under 2nd.
-2nd forward is now located on the large square Happy Farmers building
-Added new doorway to left side(from attacker's point of view) route to 2nd
-Changed kits
-There is now a medium health in the left side route to 2nd
-Shortened the huts at mid
-Shrunk the area of mid by 128u on each side, so 256u total
-Added a rock for cover at mid
-Added a rock to the area under 2nd to make gameplay there slightly more interesting
Visual
-Some minor theme work
Technical
-Put some additional optimization in place
KNOWN ISSUES:
-Lighting bug on the outside of the window at last
-Lighting anomalies on the ramps in lobby
-Some pop-ins due to skybox brushes