did not realize i didint upload the script correctly
round logic changed from active system to a passive one. fixed players cosmetics team colors not updating between rounds. fixed spell book sometimes equiping its self it slot 2(sapper slot). fixed hitbox jank from forced class changes. murderers will now pick up artifacts(cannot gain a gun). murderers can now track the last player alive by holding attack3. murderers kills now shows at the end of the round( will be improved upon later). rounds no longer brake if a player disconnects(usually murderers). ~pls contact me if you find any bugs/errors~
fixed spectators being able to pick up artifacts( found by ficool2) fixed sheriffs being able to kill bystanders in rare cases fixed default murderer classs knife throw not working improved class identification in code to allow for more class options in the future improved artifact visibility added some commands( with more on the way) !commands shows all available commands for the gamemode !karma shows your karma level
fixed floating cosmetics on spawn fixed rounds ending if a murderer dies despite there still being a murderer alive
added support for multiple murderer, sheriff and bystander class's fixed floating cosmetics on spawn fixed some script crashs/errors further script optimization
- small improvements