Mountain Edge

Multi Stage Mountain Edge A14

The Repacked the Map Because I Forgot Update by ABpriceHI45
hotfix wow

- Nerfed a few sniper sightlines
- Area Portal Optimization on RED's Last Point Base
- Removed weird Clipping in the Cave shortcut exit building thing
- Scaled Smaller the Clipping in the Sky in the First Area, for Sticky Jumper Demomen ????
- Placed some nodraw textures on not-able-to-seen areas
- Fixed Cart being slightly slow in Second Payload Checkpoint
- Rehauled Finale Cart Explosion in RED's Last Point Base
obviously
- Updated the 3d Skybox a little bit
- Slowed down the Payload Garage Door Thing in RED's Last Point Base
- Changed the map Lighting a bit

- Changed the uhh this thing, a lower ground idk, maybe.. on this image idk /????

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MADE THE MAP SMALLER ...again
from 6 minute payload push time to 5 minutes payload push time
__________________

Map Layout Changes
- Changed the entire first area
- Expanded the edges of the map, prevent dying. smthing, idk.. lol!!!
- Cut the middle area in HAlf
- Made the Middle area of the map feels safe

*Added a Rollback Zone near the first Payload Checkpoint
*Added a new dangerous catwalk for the brave
*Added a couple of railings on the edges of the catwalk near idk, flank route below BLU's First Forward Spawn
*Added a couple of clipping
*Added a 3d Skybox
*Added a new RED Spawn in final,
RED will spawn to the new spawnroom when the cart passes the bridge area in the final capture point
*Added a new RED Spawn near BLU's First Forward Spawn
*Added a few Patches to the Health and Ammo Packs
*Added stuff

Moved the Payload Cart a little bit

=Sadly removed the annoying bug were the merc still screaming when he is DED.

^Changed. the Skybox to sky_arctic_01 ..again

Nerfed some sniper sightlines, (there's still a powerfull sightlines, will fix)
Nerfed the Demoman on this Map

Fixed the Broken Spawns and Doors in RED/BLU's Third Spawn
Fixed the Misplaced Payload Cart Explosion??????

Continued Art-Pass thing


more cow
brought back the rock
Expect a9 later,
short list of the updates in a8

- 3d Skybox
- Underscaled a bit
- Lot of Sniper Sightlines Nerf
- Fixed falling scream, not finishing after ded
- fixed spawns
- nerfed the demoman in this map
- toned down the lighting

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'Why did you skipped a6!!!??'
Because A6 was same as the A5 version, with some track changes, it's still long.

And now this is the A7 version, uh the 'Overscaled to underscaled' update
________

MADE THE MAP SMALLER

from 10 minute payload push time to 6 minutes payload push time
4 minutes push time if TWO people or A scout push the ...cart

Map Layout Changes
- Expanded BLU's first, second spawn area, so the blu team can no longer suffer claustrophobia
- Expanded RED/BLU Third Spawn Area
- Removed the Sloped ground near BLU's first spawn area
- Moved the tall Building in the First Payload Area
- Shorten the Bridge In the First checkpoint
- Changed the entire Area near RED's first spawn area
- Removed the Thin Cliff Walk Path ..thing near the Third Checkpoint
- Added a Thin Cliff Walk Path ...thing.. below RED's second spawn area
- Removed half of the area in the Fourth Checkpoint
- and more [i kept this list small as possible]

Added more Health Packs and a Ammo Pack
3 small health pack
1 full health pack
1 medium ammo pack

Added a few fences in the First Payload Area
Added a few boxes in the second building in the first area
added a few boxes in the map
Added a new two spawn doors in the First BLU spawn
Added a Second Bridge in the Last Payload Checkpoint
Added a new path near RED/BLU Third Spawn
Added a Rollback Zone in the Last Point Bridge Area

Moved a few props n' stuff in the map
Moved a few RED and BLU's spawn points to save time
Moved the Resupply Cabinet in RED's first spawn area

Removed a few Block Bullets
Removed some useless signs

Changed the Skybox
Changed the light_enviroment
Changed the Small spawn door in the RED's first spawn area to be not a One way door

Nerfed a few sniper sightlines

Fixed Very Sloped Arrow Sign Clips
Fixed a few broken Clipping


idk, added a few cows lol
added the rock
added a totally normal blu team sign overlay
moved medic and demo inspecting the cow
Made the Map a little Smaller

RED now spawns at BLU's above the second spawn
Detailed some buildings

Fixed the terrible clipping in BLU's second spawn

Changed the Skybox and the light_environment to match with pl_upward
will set skybox to sky_arctic_01 soon

Moved some resupply cabinets

Nerfed the bridge sniper sightlines

Added a Full Health Pack, for the brave souls who want to refill their hp




+another cow lol
Clipped the Last point prop door to prevent getting stuck
Clipped the Cliff Signs

Fixed a couple of overpowered sniper sightlines
Fixed weird displacement shadows

Added a couple of func_nobuild
Added a Ramp near the First Payload Checkpoint
Added a BIG SIGN in the Third Payload Checkpoint Spawn
the reason was to know players, that spawn has been changed

Removed the "S" Payload Track near the First Payload Checkpoint
Replaced it with a simple raise turns???? Payload Track

Changed the 'shortcut path to blu first spawn' to have Barrels middle of it, and a straight path
Changed the Map -lightings

Moved the First Red Spawn a bit and their spawn points
Moved the Spawn points on the Red/Blu spawn near the Third Payload Checkpoint
Moved the 'path_track_end' in the Final Terminus a little bit



idk, added another cow
Made the map smaller - [still kinda big, will make it smaller 'soon']

Half-detailed a few buildings
fixed some very broken sniper sightlines
*the third point sniper sightlines slightly nerfed, just added boxes to add cover

changed the Building near the second point

idk, added a another cow props
Added a medium health pack
Added another tunnel near second point, to save time
Added Arrow Signs, You won't get lost
Added Light in second blu spawn
Added back the fallscream triggers

Renamed the Payload Checkpoints
Displacements
currently had weird shadows, will fix it
moved the cart a littl

Removed the useless resupply cabinet in first red spawn



thanks for playing my garbage map people!

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UPLOADED WRONG FILE
fixed skybox that looked like leak
textured the little ramp near 2nd point
fixed the "Inserted trigger_multiple with no model" appearing in console
reduced red spawn damage to 5
- after the second, or fourth checkpoints is capped