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New update to fix up leftover stuff
Fixed spawnrooms not having respawnroom triggers or barriers
Added hazard stripes around the last points
Added an extra pair of pickups and patches for all of them (forgot one which will be fixed next update)
Textured some of the buildings to improve side recognition as well as adding another sign
Opened up mid slightly
Culled an awful sightline with a single crate model (bandaid)
Added another route out of and into last
Fixed some vis issue regarding skyboxes cutting brushes
Improved lighting slightly
Painted displacements
Changed localized string names to better fit the map
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