Molten a1

2cp ad with lava

  1. Molten

    Jameson
    Thought I'd continue my mc17 entry and give it a face lift. I think the only thing that remains pretty much the same is blu spawn. This is still a 2cp map with lava let's just hope it plays okay.

    Also the map is now called Molten

    Images

    1. 20211124231602_1.jpg
    2. 20211124231721_1.jpg
    3. 20211124231753_1.jpg
    4. 20211124231628_1.jpg
    5. 20211124231643_1.jpg
    6. 20211124231819_1.jpg
    7. 20211124231838_1.jpg
    8. 20211124231854_1.jpg
    9. 20211124231910_1.jpg
    10. 20211124231934_1.jpg
    11. 20211124231949_1.jpg
    12. 20211124233110_1.jpg
  2. Hey it's actually fixed now

    Jameson
    Wanted to at least make a1 playable so here we go:
    • Fixed red not being able to win when round timer ended
    • Fixed red spawn doors sharing the same name
    • Added A/B decal signage to points
    • Added set respawn wave times of 2 for blu and 7 for red (no more 20 second respawn times)
    • Added hazard tape to capture point boundaries
    • Added a custom delivery van prop (wanted to test compilepal's custom content packer/unpacker)

    A2 is going to feature major layout changes...
    B!scuit thanked this.