Merlin

Medieval Merlin a5

I can't think of what else to do, so here's a simple Route change :)

Now the secondary flank end higher on the spiral Hopefully it's better
Few little things like overlays and spectator cameras (info observers)

Re did one of the flanks to the final point. I think I'll update that one a little more.

I shaped up the buildings a little more.

I feel like I'm forgetting something :\

Oh right, added special dynamic to Red spawn ;)
Based off some feedback Added:
-signs
-more detailed buildings
-Red spawn exit by point B
-I forget more

Also i tried to get the tone map to work but who knows if it does ¯\_(ツ)_/¯
Ho boy, lets see how this goes!

Based off feedback I've made several changes, lets hope its made it better! :

-Box near 1st point turned into working house
-new large flank route added around Final cap fortress
-Beam clipping!!

Also, special thanks to @kevin gator For letting me use his wonderful lattice texture. I'll be sure to use it more often :)