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CHANGES FROM A18:
We now run Sprinkles' melee mod
Extended the traffic booths for easy transit in and out
No more building in the moat
MAOR rollback zones
Fixed issue with killfeed displaying the wrong point when players interrupt the enemy cart
reworked the optimization- no more broken cubemaps!
CHANGES FROM A17:
GENERAL CHANGES
MOAR HELTH
Clipping some props that should have been clipped a long ass time ago
How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show!
Added nobuild brushes to prime Griefgineer ramps and entrances.
Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching.
Made the main ramps to the Slobberknocker Storehouse muuuuuuuuch wider
Added some markers for pickups that didnt have any
Fixed the Eureka Effect exploit. Fuck off with that shit, Gruppy.
Added lights in the nighttime maps where they were direly needed.
PLR CHANGES
- see general