CHANGES FROM A18:
  • We now run Sprinkles' melee mod
  • Extended the traffic booths for easy transit in and out
  • No more building in the moat
  • MAOR rollback zones
  • Fixed issue with killfeed displaying the wrong point when players interrupt the enemy cart
  • reworked the optimization- no more broken cubemaps!
CHANGES FROM A17:

GENERAL CHANGES
  • MOAR HELTH
  • Clipping some props that should have been clipped a long ass time ago
  • How do we make the titantrons even better? ADD PYROTECHNICS! Each Titantron now has its own unique accompanying smoke/pyro/light/whatever show!
  • Added nobuild brushes to prime Griefgineer ramps and entrances.
  • Fixed issue with Sniper's bows being stripped while drawing an arrow, resulting in some weird glitching.
  • Made the main ramps to the Slobberknocker Storehouse muuuuuuuuch wider
  • Added some markers for pickups that didnt have any
  • Fixed the Eureka Effect exploit. Fuck off with that shit, Gruppy.
  • Added lights in the nighttime maps where they were direly needed.

PLR CHANGES
- see general