• Modified cart track to make it less straight.
  • Removed area after first and connected it directly with the tunnel area.
  • Added a new building after first for red to hold.
  • Swapped cart path after first textures from sand to dev grass.
  • Extended rock wall on top tunnel to make it obvious you can't get up there.
  • Edited last to make it smaller and added walls (one glass) to weaken sniper sightline.