Minor over-scaling complaints in A1--"smallened" much of the map, including a long, confusing first area route, Blu's initial spawn, and other areas.
Fixed Red's initial spawn and made routes more clear.
Added more signage to make the map more sensible.
Deleted several doors which made the map a bit confusing.
Added a forward spawn for Blu after capping B.
Fixed all Red spawns--no more fall damage upon exiting, as well as moving exits from right on top of capture points.
Pulled final capture point out of the "tiny space" by Red final spawn, opened the area around it some, and fixed the capture explosion (now it goes boom!)
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble