Mann Food_a3

Mann Food_a3 pl_mann_food_a3

After some very extensive and helpful feedback, here's A3.

  • Pushed back back Red spawns, making it take longer for defenders to get to the point.
  • Red's initial spawn now dumps out further away from cp B and sentries should be more easily assaulted.
  • Red's C spawn is now split up into two rooms, with fewer spawn points in the upper room.
  • Expanded the forward Blu spawn and made it harder for Red to camp it.
  • Fixed some clipping in first area.
  • Removed the "big commitment" tunnel exit for Blu's first spawn.
  • Started blocking in displacements for first area...not correctly sewn at this time.
  • Simplified a few flank routes, and added more signs.
  • One or two cosmetic things that mainly serve as place holders for my brain when I enter beta phase.
  • Tried to lessen a few gnarly sniper sight-lines--still a few more to handle.
  • Began adding large brushes to relieve the over-sized feel of various spaces.
Change log:
  • Minor over-scaling complaints in A1--"smallened" much of the map, including a long, confusing first area route, Blu's initial spawn, and other areas.
  • Fixed Red's initial spawn and made routes more clear.
  • Added more signage to make the map more sensible.
  • Deleted several doors which made the map a bit confusing.
  • Added a forward spawn for Blu after capping B.
  • Fixed all Red spawns--no more fall damage upon exiting, as well as moving exits from right on top of capture points.
  • Pulled final capture point out of the "tiny space" by Red final spawn, opened the area around it some, and fixed the capture explosion (now it goes boom!)
Updated with lower case "a" in file name.