Lumberyard Event b13

Halloween lumberyard with a bunch of gimmicks and logic that makes it work in casual

  1. Update

    Diva Dan
    • Removed erroneous coffin that existed for no reason
    • Replaced some textures with improved edits
    • Added more clips to smoothen corners
    • Replaced concrete block in the yard with a white truck
    • Fixed the windows on red side to match the balance of blue side
    • Updated pickup truck models
  2. Update

    Diva Dan
    • The Lightning Ball spell, along with various exploits, can no longer be used to retrigger the Last Man Standing effect in the same round
    • Fixed missing sounds and effects for the random spell spawning event
    • Clipped the tops of the pine trees
    • Removed floating support above the control point
    • Various clipping and prop adjustments
    • Added a delay to the spawning of the skeleton king
  3. A few little touches

    Diva Dan
    • Tweaked the texture of the ghosts
    • Fixed misaligned clipping on stairs and gates
    • Fixed z fighting walls
    • Changed the normal announcer/Blutarch lines for Merasmus ones, making them all Merasmus
    • Added voiceover for the spell spawn event
    • Undid the rare spell game text change
    • Added loading screen photo collage and mission briefing

    Sonoma and Yaki thanked this.
  4. quick fix

    Diva Dan
    • Fixed missing church signs
    • I also forgot "b10a" but its been a long day
  5. B10 Update (Workshop Candidate)

    Diva Dan
    B10 marks the state where I consider the map polished enough to be put on the workshop. This won't be the last update, as there's still some work to be done (mainly on the audio side of things), but other than that, the gameplay and aesthetics of the map are pretty much done for now!

    I've got a lot of work I'm juggling at the moment, so I'm not running off to celebrate quite yet. However I am very excited to hear feedback about the map. I'm going to be recording gameplay of the map to use...
    MegapiemanPHD thanked this.
  6. Update

    Diva Dan
    • Added lots of clipping around the map
    • Returned the yard tree to a stump
    • Removed some foliage for performance and visibility
    • Covered the windows in the sliding middle doors with black glass
    • Detailed most of RED side, a well as the church interiors and middle interior
  7. b8

    Diva Dan
    • Detailed the middle point room + OOB below the control point
    • Fixed broken tutorial text on round start
    • Slightly increased size of ghost healing trigger
    • Added a small health kit to the second floor of both...
  8. Update

    Diva Dan
    • Fixed weird file issue
  9. Fix

    Diva Dan
    • Fixed previous upload having no particles packed
  10. Update

    Diva Dan
    • The random HHH has been replaced with the skeleton king
      • The skeleton is slower, has much less hp, and drops a rare spell when killed
    • Detailed BLU side
    Spleep and pont thanked this.