When your team is reduced to just one player, they will be announced as the last player remaining.
This player will be given mini-crits, speed, and a particle effect.
This effect will not apply if there is only 1 player on both teams when the round starts.
This new mechanic will help the underdog, ensuring an interesting final fight. This will also make final 1V1's less of a stalemate, since the minicrit damage will more effectively counter any healing the opponent is getting from ghosts. Let me know what you think!
The spellbook on the log will now only appear once the control point is unlocked
This will stop the beginning of every round playing the same, where players would race for the spellbook right away.
Teams unable to contest the control point can counter a grouped-up enemy team with a well-placed spell.
Ghosts can now see ally positions and health
Fly over to a teammate who needs some help!
Ghost healing radius has been increased once more
Merasmus VO now counts down the start of the round, and now announces events like sudden death, the point unlocking, and which team won a round