Graveyard (Lumberyard Event)

Graveyard (Lumberyard Event) b13

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  • New mechanic "Last Man Standing"
    • When your team is reduced to just one player, they will be announced as the last player remaining.
    • This player will be given mini-crits, speed, and a particle effect.
    • This effect will not apply if there is only 1 player on both teams when the round starts.
This new mechanic will help the underdog, ensuring an interesting final fight. This will also make final 1V1's less of a stalemate, since the minicrit damage will more effectively counter any healing the opponent is getting from ghosts. Let me know what you think!

  • The spellbook on the log will now only appear once the control point is unlocked
    • This will stop the beginning of every round playing the same, where players would race for the spellbook right away.
    • Teams unable to contest the control point can counter a grouped-up enemy team with a well-placed spell.
  • Ghosts can now see ally positions and health
    • Fly over to a teammate who needs some help!
  • Ghost healing radius has been increased once more
  • Merasmus VO now counts down the start of the round, and now announces events like sudden death, the point unlocking, and which team won a round
  • Doors should hopefully not crush people any more
  • Win condition is now 5 (from 6)
  • Cleaned up more collisions and stuck spots
  • Added skybox particles
A3 Patchnotes:
  • Completely redid the HUD
    • There is now a counter at the top of the HUD that will display how many players are alive on each team, just like normal arena
    • The win counter looks much cleaner, now with new art
  • Turned off all of the random events for the time being
  • Text will appear on the screen to denote which team won the round
  • Changed the win condition to 6 instead of 8
  • Players without minimal HUD enabled will get a hint prompt letting them know what ghosts do
  • Fixed players being ressurected after a round ended
  • Cleaned up more collisions
  1. Add a tie system
  2. Add a balancing system for the losing team
  • Radius for the ghost dispensers are larger
  • Ghosts now drop ammo packs (previous oversight)
  • Text will now pop up on the screen when you become a ghost, letting you know that you can heal teammates
  • New hud
    • Now uses the PD hud as a base instead of a koth clock
    • The bar on the bottom tracks the wins each team has with text to hopefully explain it
    • Win condition is still the same; you dont drop cores or anything
    • Player counters will come soon
  • Fixed issues with the lava event
    • Skybox lava now matches speeds with the playspace lava
    • Cap zone trigger now gets enabled on top of the hut, so you can win by capturing in the event of a bug or an invis spy hiding some weird spot
  • Removed the "more spells" event
  • Players now get overhealed during the "huge" event
  • Sudden death now activates 120 seconds into the round
    • all players will take incrementing, doubling damage after another 60 seconds
  • Control point now takes 10 seconds to cap (previously 15)
  • Clipping improvements
  • Random bits of detail