This new mechanic will help the underdog, ensuring an interesting final fight. This will also make final 1V1's less of a stalemate, since the minicrit damage will more effectively counter any healing the opponent is getting from ghosts. Let me know what you think!
- New mechanic "Last Man Standing"
- When your team is reduced to just one player, they will be announced as the last player remaining.
- This player will be given mini-crits, speed, and a particle effect.
- This effect will not apply if there is only 1 player on both teams when the round starts.
- The spellbook on the log will now only appear once the control point is unlocked
- This will stop the beginning of every round playing the same, where players would race for the spellbook right away.
- Teams unable to contest the control point can counter a grouped-up enemy team with a well-placed spell.
- Ghosts can now see ally positions and health
- Fly over to a teammate who needs some help!
- Ghost healing radius has been increased once more
- Merasmus VO now counts down the start of the round, and now announces events like sudden death, the point unlocking, and which team won a round
- Doors should hopefully not crush people any more
- Win condition is now 5 (from 6)
- Cleaned up more collisions and stuck spots
- Added skybox particles

Lumberyard Event b1
Halloween lumberyard with a bunch of gimmicks and logic that makes it work in casual