Mini update just to patch a few things up, real update coming soon™
Water no longer removes overheal (i forgor it existed when i wrote the code)
Water now heals up to 8hp per tick (from 4hp), and the amount healed is now double the previous tick, rather than +1 (old: 1 > 2 > 3 > 4, new: 1 >2 > 4 > 8)
Increased lightmap scale in a few places to reduce filesize
Fixed water in the back of the room with the 1st point being missing
-Replace the river's janky attribute based healing with a vscript solution that is more consistent and easier to understand. Also, it heals you a bit faster now too.
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