Liana b1
3 point AD jungle map.
My first map to be uploaded here. This is no longer being worked on so I can make a better map (+I detailed too early). Thanks to Dr. Spud for the Ivy and Heyo for the Borneo assets.
From a1, it suffered from large sightlines, was overscaled and lacked forward spawns. There were various redesigns of sections throughout the alphas. By b1, the map still suffered from major layout issues (B cp especially) however other problems had been sorted. Gone is the dreadful shutter on C. Look out the the mini Half-Life lift
Some a1-b1 comparisons: (location matched as best as possible)
Below: Blue spawn. Veeeryy overscaled.
Blue spawn- smaller than a1
Buildings before A- overscaled again
Buildings before A- Smaller and has more cover
Buildings before B- better but not useful
Area before B- a bit crap
B cp- easy for Blue to cap
B cp- still too easy for Blue to cap
The old Half-Life lift (in different place to b1) this was a big drop
Smaller Half-Life lift
The ridiculous stairs next to the lift (not in b1)
C cp- upper levels needed work
C cp- probably the most balanced part of the map
From a1, it suffered from large sightlines, was overscaled and lacked forward spawns. There were various redesigns of sections throughout the alphas. By b1, the map still suffered from major layout issues (B cp especially) however other problems had been sorted. Gone is the dreadful shutter on C. Look out the the mini Half-Life lift
Some a1-b1 comparisons: (location matched as best as possible)
Below: Blue spawn. Veeeryy overscaled.
Blue spawn- smaller than a1
Buildings before A- overscaled again
Buildings before A- Smaller and has more cover
Buildings before B- better but not useful
Area before B- a bit crap
B cp- still too easy for Blue to cap
Smaller Half-Life lift
C cp- probably the most balanced part of the map