-changed gameplay area around B pint

-fixed door position around C point

-removed unused flanks
  • rebalanced flanks and gameplay areas on the entire map.
  • moved and changed respawn positions.
  • fixed missed additional time after C point
reworked some of the geo at last and made it alot smaller
  • Minor cosmetic and lighting changes
  • Changed gameplay area at final point
  • Moved C point
- removed a few extra flanks to make players be less spread across the map
-added back some doors that open once the point has been captured
-added monitor in blue spawn/extended windows so blue can see the rocket from spawn
-changed a route near final and moved red spawn a bit closer
same version as last but with some small fixes
  • Moved 1st red respawn
  • Changed gameplay geometry on some areas
  • Changed gameplay flanks after B point
  • Added 2nd respawn exit for the red team at final point
  • Increased cart lifting time at last point
  • Balanced respawn wait time
  • Fixed red team stuck inrespawn room at B point