Here are the changes for a4:

  • Made the map wider, specifically near mid and its connectors
old:
20190901181746_1.jpg 20190901181824_1.jpg
new:
20190901181219_1.jpg 20190901181158_1.jpg
  • Changed the positions of many healthkits around the map
  • Attempted to light up the map more
  • Moved/added props
  • Attackers now respawn faster
  • Added a new way to get to the side route
  • Removed a doorway to get to the side route
  • Widened doorways connecting to mid
  • Clipping
Here are the changes in a3:

  • Revamped the main route
  • Changed the walls inside the main buildings
  • Adjusted how you enter the side buildings
  • Added props and other minor details
  • Changed the spawnroom, hopefully people will exit out the left more
  • Increased the size of the left health kit
  • Accidently buffed demoknight a lot (probably)
  • Clipping

New screenshots coming soon
Here are the changes for a2:

  • Added a new small heath kit to both sides
  • Added a nipple (hehe) around mid that you can walk under!
  • Added more height variation by mid
  • Removed the red and blue walls by mid
  • Redid the ground in the flank on both sides
  • Changed lighting in a few areas
  • Fixed resupply lockers not animating
  • Added a window so people can see the main path better
  • Added nobuilds to the tops of buildings
  • I actually compiled with clipping this time
(forgot to change version string)
made blu resupply work
made blu resupply lockers work