Labor town 1.2.0
No one lives here, they just work.
The level consists of two points or bases namely red base and blue base where the players start their game from. The red base are the ones defending their base and the blue base are pushing the payload towards red. The route of the payload goes through the level but interaction zones are at multiple areas to make sure either team can strategize and attack/defend.
The Map and its layout is Designed in a way where it can cater multiple Character classes of Team Fortress 2. In every section you can find areas that can be utilized by different class abilities, some examples can be seen here for various classes.
What's special?
- The Map Consists of 2 Checkpoints for the Payload between checkpoint 1 and 2 there can be seen a Bridge that Connects both creating a shortcut route to save time and to add on to the map dynamics.
As starters the Bridge is to be closed as default as it is also under construction, however classes that are swift and can really jump such as Scouts, Soldier and Demo man have the advantage to cross it while it is closed. However the logic behind the bridge is that once the first checkpoint is triggered its doors open up until the next is triggered.
The Map and its layout is Designed in a way where it can cater multiple Character classes of Team Fortress 2. In every section you can find areas that can be utilized by different class abilities, some examples can be seen here for various classes.
What's special?
- The Map Consists of 2 Checkpoints for the Payload between checkpoint 1 and 2 there can be seen a Bridge that Connects both creating a shortcut route to save time and to add on to the map dynamics.
As starters the Bridge is to be closed as default as it is also under construction, however classes that are swift and can really jump such as Scouts, Soldier and Demo man have the advantage to cross it while it is closed. However the logic behind the bridge is that once the first checkpoint is triggered its doors open up until the next is triggered.