koth_tifzy

koth_tifzy _a3a

-Fixed some duplicated entities at mid, including lights and health packs
-Removed and lowered the brightness of some lights to make the snow less blinding

-Added team-specific doors to prevent spawncamping as a bandaid fix because I hate working on the geometry outside spawn because I originally made it in like 2 hours in the early morning

-Weakened the vertical jump pads so that using them is less likely to immediately get you sniped

-Fixed there being a BLU arrow sign on RED's side of the map
-The map is night themed now
-You can now jump over the grain conveyors at mid

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-You can no longer cap the point from the upper platforms of the pillar

-The cover around the point has generally been adjusted to make it harder to safely block captures
-It has also been adjusted to keep attackers safe until they reach the point, making it easier to retake

-The lobby has been split a little to ensure defenders can't stand in any one position to lock it all down
-Ditto with the area right outside spawn

-The lighting has been adjusted (mostly darkened) to make it hopefully look less like "hollywood mexico"
-The point has had some metalwork added to it so players hopefully stop thinking they have to somehow enter the cylinder

-The vents are now stronger, make a sound when they launch you and don't softlock you as easily

-Added more of @zythe_ 's oc cutouts
-I'm sorry I gave you the most insane vmf I've ever made and said "good luck"

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