koth_tiftidlava2 _a3e
If Dust is so good, why isn't there a Dust 2? If Team Fortress is so good, why isn't there a "TF2"?
A KOTH map with lava. But this is no normal lava - instead of instantly killing you, it deals 20 damage and flings you up and forward. The map's gameplay is somewhat tailored around this mechanic.
The map is also pretty labyrinthine and vaguely halloween/hell-themed.
Skybox is mpa95 by Karatekaefer.
For those of you questioning why I would intentionally make my map labyrinthine, it creates good KOTH gameplay - there's no one spot the defenders can stand to watch all attacker routes to the point, except for right on the point. So if the defenders try pushing too far forward, the attackers can just sneak past them, and if they try holding right on the point, they'll have a hard time since they don't have access to much health.
This ensures that the point changes hands often, so rounds don't feel determined by which team wins the first midfight - that happens on way too many KOTH maps and doesn't feel good for anyone.
The map is also pretty labyrinthine and vaguely halloween/hell-themed.
Skybox is mpa95 by Karatekaefer.
For those of you questioning why I would intentionally make my map labyrinthine, it creates good KOTH gameplay - there's no one spot the defenders can stand to watch all attacker routes to the point, except for right on the point. So if the defenders try pushing too far forward, the attackers can just sneak past them, and if they try holding right on the point, they'll have a hard time since they don't have access to much health.
This ensures that the point changes hands often, so rounds don't feel determined by which team wins the first midfight - that happens on way too many KOTH maps and doesn't feel good for anyone.