koth_tiftidlava2

KotH koth_tiftidlava2 _a3e

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid submitted a new resource:

koth_tiftidlava2 - If Dust is so good, why isn't there a Dust 2? If Team Fortress is so good, why isn't there a "TF2"?

A KOTH map with lava. But this is no normal lava - instead of instantly killing you, it deals 20 damage and flings you up and forward. The map's gameplay is somewhat tailored around this mechanic.

The map is also pretty labyrinthine and vaguely halloween/hell-themed.

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated koth_tiftidlava2 with a new update entry:

A2 - The skybox image resembles those of DOOM (1993)

-Reworked the point area to be less crap while hopefully still just as easy to recapture

-Added pumpkin bombs (maybe I went a little overboard with their placement)

-The lava is now capable of launching you 384 units vertically (it was only capable of 320 before)
-This will let you get up to some new platforms around the point area that the old lava model wouldn't have let you reach

-The stone texture is no longer shiny

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398

Katsu! :3

Veteran Cat
aa
Jul 30, 2021
634
360
aw hell yeah, even more Volcanic atmosphere now B)
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated koth_tiftidlava2 with a new update entry:

A3 - Third time's the charm!

-Redesigned the point area, AGAIN
-This design focuses on giving lava-users powerful highground, but making it counterable if your team can gain control of the side of the point area that lets you hide out safely under the enemy highground platform.

-Slightly adjusted the pre-point lobby to make rotate times faster for attackers

-Fixed a bug where some triggers intended to push you away from the skybox would instead pull you into it, allowing you to repeatedly bounce on the lava and build...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated koth_tiftidlava2 with a new update entry:

A3B - Got trolled part 2

-Fixed? an issue where players who took lethal damage from the lava would become superspeedy superhumans upon respawning

-Fixed the asymmetry of BLU just not having a route that RED had

-Fixed the signs on the control point building changing to red when RED lost all their capture progress instead of when they captured

-Added a sentry balcony above the entrance to the control point which acts as a nice place to build if you want to prevent the enemy team pushing into your lobby area

-You...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated koth_tiftidlava2 with a new update entry:

A3D - You know, it took me until now to realise that this map is just koth_bagel with lava

-You no longer take falling damage when landing on the lava

-The control point is now larger, as is the main doorway leading into it
-This should help keep players safe from explosives, especially explosives fired from the balconies above the point
-It's now a little easier to approach this doorway from multiple angles by using the dividing wall between it and the former full health kit

-A ramp leading up to the control point has been flattened in order to create a sniper sightline so...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated koth_tiftidlava2 with a new update entry:

A3E - I want to detail it but I'm too scared that I can't provide something hellish enough

-Removed pumpkin bombs
-They weren't bad in theory but they were too commonly used against attackers instead of by them

-Added a new island in the large lava lake that'll allow snipers to contest enemies who are camping in a specific corner of the point area

-Reoriented a fence that formerly made attacker rotates much longer and less obvious than they should be

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