-The lava now does 20 damage instead of 40 and doesn't cause afterburn
-The lava now sends players slightly higher and further forward
-I don't want the lava to let you achieve ridiculous things like jump from your lobby to the far side of the enemy lobby, but it was pretty clear that the height and distance were just slightly too little to meet players' expectations in a1
-You'll now take more fall damage since the lava sends you higher than before, so be careful
-Spawn has been adjusted to be less campable by adding more routes and making it hard for the would-be spawncampers to access these routes
-A grate near the control point has been made angular to prevent awkward corner-peeks and to allow attacks an easy rotate down to the lava for an alternate entrance onto the point
-The gratings as a whole now have an edge trim so it's more obvious where the grating begins and ends
-A questionable bit of clipping that prevented players from standing on a standable-looking ledge has been removed
-The HDR has been adjusted to be slightly less over-the-top