a9
remove ladders at ghost cage area that allow players to flank other team
a8
rework water area
update underworld
stuff
a7
add purge mode to underworld, the whole place will explode after a certain amount of time
update underworld mechanics
pumpkin bombs will spawn random items after being detonated, with invisible clip brush (to stop players from getting stuck when they respawn)
update ghost path
I don't remember the rest
de-chaosify the map

a6
remove bombinomicon (clunky mechanics and confusing)
remove skeletons spawned after cap, keep the clock mechanics, redirect them to spells
add team-friendly ghosts:
- ghost will resupply players from the same team (similar to a payload cart)
- enemy ghost will scare players just like normal
add new underworld, feature:
- a maze of portals that will change destinations after a certain time
- only one door allows players to escape (there's a trick to find the real one)
- skeletons raining from above
pumpkin bombs now have sound and particle when spawn

Underworld
koth_spookery_a60001.jpg


Ghost
koth_spookery_a60002.jpg
exact same version of the map except it's less loud
thank you random playtester for suggesting the buttress idea

a5
add buttress thingy to the building on mid
the well now open a portal to the underworld every 45s, last for 15s
(underworld is a simple jumping course)
remove 2 bombinomicon debuff effects, Marked to death is the only negative effect left
layout change a bit

koth_spookery_a50000.jpg
a4
add spooky well on mid (just a deathpit in this version)
update spawn area
add mud to water area
increase pumpkin bomb damage to 75 and put them in strategic spots (for cool explosion jump)

koth_spookery_a40000.jpg

koth_spookery_a40001.jpg
a3
simplify a lot of thing
new lobby
new mid
one extra spell

koth_spookery_a30000.jpg
a2
widen doors
change height
change mid layout
add ramp on spawn area
update spooky feature logic