Version 6 Change Log:
· Basic Texturing and brush replacement (texturing pre-existing surfaces to replace dev textures, and replacing some walls with fences and that sort of thing)
· Add light to understairs room
· Add collision to spawn courtyard wooden fences
· Red mansion red dev texture fix
· Blue balcony cobblestone texture fix
· Cave ceiling texture fix
· Clipping on Metal fence cave
· Fix grey squares on underside of river at mid (one-off glitch)
· Widen water at mid so no edge visible
· Fix dev textures sewer grates
· Add yellow warning tape thing to indicate koth capture zone
· Fix clipping issues mentioned by Skye
· Thicken thin walls or replace with prop
· Fix sight line from mid to spawn
· Add wooden floor to spawns
· Give all lights reasonable explanations
· Put roof on shack
· Move lights outside of light props
· Make floor brush snowy on the left/right of spawn
· Player clip the shack roof to allow projectiles, bullets etc but not players
· Change roof triangles to be more realistic (roof is flat, not a triangle and the building comes up into it)
· Add triangle clipping to the top of spawn sightline block to make people slip off
· Make mansion roof more logical (support triangles in the middle
· Bring props inside wall brushes on veranda building
· Lower white balcony doorway roof to avoid clipping
· Change colour of mansion and other buildings to help show team territory
· Lower Mansion window to allow for easier/clearly intendedz jumping (6 units in 32 grid mode)
Big thanks to Maid from the TF2Maps discord and Skye from TF2Maps.net for providing feedback on the last version<3