koth_river

koth_river 6

Version 6 Change Log:

· Basic Texturing and brush replacement (texturing pre-existing surfaces to replace dev textures, and replacing some walls with fences and that sort of thing)

· Add light to understairs room

· Add collision to spawn courtyard wooden fences

· Red mansion red dev texture fix

· Blue balcony cobblestone texture fix

· Cave ceiling texture fix

· Clipping on Metal fence cave

· Fix grey squares on underside of river at mid (one-off glitch)

· Widen water at mid so no edge visible

· Fix dev textures sewer grates

· Add yellow warning tape thing to indicate koth capture zone

· Fix clipping issues mentioned by Skye

· Thicken thin walls or replace with prop

· Fix sight line from mid to spawn

· Add wooden floor to spawns

· Give all lights reasonable explanations

· Put roof on shack

· Move lights outside of light props

· Make floor brush snowy on the left/right of spawn

· Player clip the shack roof to allow projectiles, bullets etc but not players

· Change roof triangles to be more realistic (roof is flat, not a triangle and the building comes up into it)

· Add triangle clipping to the top of spawn sightline block to make people slip off

· Make mansion roof more logical (support triangles in the middle

· Bring props inside wall brushes on veranda building

· Lower white balcony doorway roof to avoid clipping

· Change colour of mansion and other buildings to help show team territory

· Lower Mansion window to allow for easier/clearly intendedz jumping (6 units in 32 grid mode)

Big thanks to Maid from the TF2Maps discord and Skye from TF2Maps.net for providing feedback on the last version<3


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Changelog:

· Expand the capture zone to fill shack

· Clip off sewer grate entrances so people don’t get stuck on them

· Clean up right side red spawn wall so no clip

· Add props to the arch of each spawn gate so that the sightline is covered

· Spawn room visualisers to stop enemy team from getting in (I know, noob mistake)

· Prop between two spawn entrances outside the spawn room to discourage spawn camping

· Add more space to the room with two ramps and the balcony to create a useable interior

· Add patch underlays underneath the pickups

· Make point and point ramps no build

· Realign cover extension cave side

· Add cameras for spectators and dead players


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