koth_river

koth_river 6

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koth_river 6

Complex koth with height variation and cover

This is my first full map, made after analysing the positives and negatives of the viaduct formula- and that is the lack of flank routes and space for 12v12 casual play. I've designed this map with that in mind, creating a point that can be taken, defended, and lost in a comfortable cycle; as well as sidelines, courtyards, and vantages where players can fight away from the action.
Once textured, the map will have my favourite theme- snowy! The map takes place in an abandoned estate that the Mann brothers are each scouring for treasure within, and features a prominent frosty river. Watch out for the new invasive species- pyrosharks!
Please leave feedback if you have the time, this map is compatible with bots and I'd really appreciate some advice even if you just give it a quick look. Thank you so much for being such an amazing community!
Author
oliviasocks
Downloads
303
Views
303
First release
Last update
Category
King of the Hill

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Latest updates

  1. Textures and fixes!

    Version 6 Change Log: · Basic Texturing and brush replacement (texturing pre-existing surfaces to replace dev textures, and replacing some walls with fences and that sort of thing) · Add light to understairs room · Add collision to spawn...
  2. koth_river

    Changelog: · Expand the capture zone to fill shack · Clip off sewer grate entrances so people don’t get stuck on them · Clean up right side red spawn wall so no clip · Add props to the arch of each spawn gate so that the sightline is...