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Added game text that tells you what stage your in (this was added because im planning to randomly pick between stages to fight in the final version

Removed a seam on the hydro disk
No gameplay changes just detailing

Next stage should be a giant dispenser

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The second stage of heavy fist fighting action

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So its been almost a week since I last worked on this and thought I made a 4th version so I made it A5, so I'm just gonna say fuck it and keep as A5

This is the Final (mostly) detailed version of Stage 1

Stage 2 will be the hydro satellite dish
- Slightly expanded the width of the battle field
- Changed the shape and lighting of the side platforms w/ lights on them ( may get change these later since im planning on turning this multi stage and those plat forms boost the number of lights to 202)
- Changed the lighting under the point
- Added a 4th exit to spawn above the other 3 ( because for some reason on the first test red was getting spawned camped

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The texture that tells you to switch to heavy is now packed in
The only thing that has changed is that instead of using a client command to make players only play heavy, its now a trigger teleport that sends all non heavy's to GBJ (teams are separated so they cant kill each other & a trigger hurt activates every 10 seconds so you cant stay idle and taunt).

Also the name got changed from so theres no cap's (that made it so there was no feedback for whatever reason?)

Since no feedback was left I basically made no change to the gameplay so I can get feedback on it, basically a retest w/ a different class filter

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All the spawn doors should be open with there correct trigger multiple now
I accidently edited it w/ out changing the version number so this is here so I wont get kicked for diffrent map version