Hightop

Hightop alpha 4

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Hightop alpha 4

Being on top of the world is a scary thing, eeh?

So, after some time I made my map that was previously very unpractical into somewhat playable and fair (IMO). Though it doesnt look not in a bit like old one, I hope that it will work out and it wont get so much negative feedback like before( its very helpful anyways). I tried to stay as much symmetrical as possible and not let snipers cover the entire area.

So, what I did new is as already told that I made map symmetrical in the middle( instead of diagonal).totally new look at the point, where rocket will fall into base whether team loses( still underwork), also made routes more clear so there wont be a lot of confusion when moving around. Two sides with different heights, one is lower while another is higher, and some cool geometry around them.
Author
Wizard the Almighty
Downloads
2,170
Views
2,170
First release
Last update
Category
King of the Hill

More downloads from Wizard the Almighty

Latest updates

  1. Another changes

    alpha 4 update: .- Playerclipped the spot where you shouldnt get to .- Bigger Point space to reduce pyros or blast classes damaging everyone inside .- Lowered the balcony at the side .- More height variations on sides .- added small packs on...
  2. Bonuses

    Updata alpha 3: .- Replaced 2 medium ammopacks with small packs .-Added some walls to reduce people from sticky jumping across the map .- added lights so it doesnt feel so dark. .-changed walkable areas with darker dev texture. .- The magical...
  3. Height variation fixes and addition

    Alpha 2 update: .- Added more height variation in both buildings. .-The lower building was remade for more room and upgraded the the medium pack into full pack. .- added more height variation on the higher AND lower part so it wont be so open...