KotH Hightop alpha 4

Being on top of the world is a scary thing, eeh?

  1. Wizard the Almighty

    Wizard the Almighty L1: Registered

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    Koth_Hightop - Being on top of the world is a scary thing, eeh?

    The look of the map will be like the upward map but with more of forest type of landscape.

    This is my third attempt in making good scaled map with many routes to go. But be careful as you can slip on the edge!

    Any feedback would be awesome.
     
    Last edited: Sep 28, 2018
  2. That1Yoshi

    That1Yoshi L1: Registered

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    Now maybe you're new, I have no clue (that was an accidental rhyme) but I just have to comment on the name, I believe you mean the first Alpha, in which case it should really just say "alpha 1" since you would only really use ".1 or a" if it is only a small update, you can use whatever name you'd like that's just me (I have not played the map I just wanted to tell you this).
     
  3. rafradek

    rafradek L1: Registered

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    Might be fun to play, consider adding the map to the test list
     
    • Agree Agree x 1
  4. Wizard the Almighty

    Wizard the Almighty L1: Registered

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    So, after some time I made my map that was previously very unpractical into somewhat playable and fair (IMO). Though it doesnt look not in a bit like old one, I hope that it will work out and it wont get so much negative feedback like before( its very helpful anyways). I tried to stay as much symmetrical as possible and not let snipers cover the entire area.

    So, what I did new is as already told that I made map symmetrical in the middle( instead of diagonal).totally new look at the point, where rocket will fall into base whether team loses( still underwork), also made routes more clear so there wont be a lot of confusion when moving around. Two sides with different heights, one is lower while another is higher, and some cool geometry around them.

    Read the rest of this update entry...
     
  5. Wizard the Almighty

    Wizard the Almighty L1: Registered

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    Alpha 2 update:

    .- Added more height variation in both buildings.
    .-The lower building was remade for more room and upgraded the the medium pack into full pack.
    .- added more height variation on the higher AND lower part so it wont be so open and empty.
    .- fixed an issue where engies could build on point.
    .- floating objects were put on the ground( gravity won this time)

    Read the rest of this update entry...
     
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  6. Wizard the Almighty

    Wizard the Almighty L1: Registered

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    Updata alpha 3:

    .- Replaced 2 medium ammopacks with small packs
    .-Added some walls to reduce people from sticky jumping across the map
    .- added lights so it doesnt feel so dark.
    .-changed walkable areas with darker dev texture.
    .- The magical truck that was floating somehow finally landed

    Basically, thats it for update. Thanks for feedback!

    Read the rest of this update entry...
     
  7. Wizard the Almighty

    Wizard the Almighty L1: Registered

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    alpha 4 update:

    .- Playerclipped the spot where you shouldnt get to
    .- Bigger Point space to reduce pyros or blast classes damaging everyone inside
    .- Lowered the balcony at the side
    .- More height variations on sides
    .- added small packs on both sides
    .- Higher sniper spot and replaced some props so the snipers cant directly camp it.

    Thats it for now :3

    Read the rest of this update entry...