Koth_H2O

Koth_H2O A25.5

so the map had some flaws, So I have started a redesign of the map. instead of blind inspiration, I'm taking inspiration from real places in the world. wow unheard of! (sarcasms)
But it will take me longer as I'm trying to take it slower so I know there are no rushed area that hurt the gameplay.
Stay hydrated and see you *soon!


(*3-8 business days, idk when open tho)
Fixes (quality of life)
-you will now slip off of the point's roof.
-raised flank entrance to the point
^ before you could get caught on there for no reason.
-added light to dark area on sniper deck.
Did a lot!
generally what I did was put notes to use and remade some parts.
there are other thing that are different too just a lot to cover.
-made hallways less narrow and clutter (hopefully)
-reduced flanks that went to enemy territory with little risk.
-Remade the point area (to help cut down on spam)
-added room off main hallway
-allowed accesses to roof of (hut?)
-pushed side flank to point
-opened the side flank to side team building
-added more ammo and health packs.
-pushed skybox up
-added doors to upper room
note I'm not sure if I should add more areas before the point (make the map longer)
next planned update is fixing the smaller things.
thank you for liking my silly little idea!

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added more lights to see.
change logs:
-changed sniper deck to be more open (testing to see if works)
-changed spawn bridges
+light to dark areas
+blue team filter to Blue's spawn doors

hoping to slowly work on it more :)
something I forgot.
+spawn room door vis
+blue's spawn room now has a Funk_Respawnroom