Koth_H2O

Koth_H2O A22_fix_major

fixed some things, but changed layout abit.
mostly the same layout but the point change I think will work good.
-changed spawn to focus new "main" route.
-flipped spawn door the right way around.
-bridge (see photos)
will put up to test!

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change log
-added more ammo and health packs.
-changed flank to point, now a building.
-expanded drop down and added a platform.
-1 way glass on building to water side building.
-water side building's door is now 2 way.
-windowed door at spawn.
-most doors now open upwards.
-spawn rooms (see pictures).
-Angle building now has a opening.
-small out cove before water pool.
some changes will stick and some will not. Please provide feedback!

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just fixed some logic.
change log:
-fixed spawn wave timer (crash's koth tutorial was wrong! omg! /j).
-doors now move faster.
-extended triggers for some doors.
hope to test it soon!
change log:
-pushed roof up.
-add no clip to keep building sizes.
-reduced medium health kits near spawn to small.
-fixed Blue's resupply cabinet not working.
here have picture that inspirited me.
Enjoy the changes!

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change log:
-everything

An entire map redesign! there is less water, but it is still there and where it (should) matter most.
fine tuning to spaces are to be expected.

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so the map had some flaws, So I have started a redesign of the map. instead of blind inspiration, I'm taking inspiration from real places in the world. wow unheard of! (sarcasms)
But it will take me longer as I'm trying to take it slower so I know there are no rushed area that hurt the gameplay.
Stay hydrated and see you *soon!


(*3-8 business days, idk when open tho)
Fixes (quality of life)
-you will now slip off of the point's roof.
-raised flank entrance to the point
^ before you could get caught on there for no reason.
-added light to dark area on sniper deck.
Did a lot!
generally what I did was put notes to use and remade some parts.
there are other thing that are different too just a lot to cover.
-made hallways less narrow and clutter (hopefully)
-reduced flanks that went to enemy territory with little risk.
-Remade the point area (to help cut down on spam)
-added room off main hallway
-allowed accesses to roof of (hut?)
-pushed side flank to point
-opened the side flank to side team building
-added more ammo and health packs.
-pushed skybox up
-added doors to upper room
note I'm not sure if I should add more areas before the point (make the map longer)
next planned update is fixing the smaller things.
thank you for liking my silly little idea!

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