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tbh not much just trying to fine tune stuff.
added upper path to the small brush building with new cover on top
also may revert some changes, because I want to see what could work and what will not.
change logs
-added Water works sign.
-added small posters in spawn.
-fixed the pipe launch.
-made cap time longer.
-added observer points
please give any tips on layout (especially the are right out of spawn)!
I think I might move onto Beta versions soon.
fixed some things, but changed layout abit.
mostly the same layout but the point change I think will work good.
-changed spawn to focus new "main" route.
-flipped spawn door the right way around.
-bridge (see photos)
will put up to test!
change log
-added more ammo and health packs.
-changed flank to point, now a building.
-expanded drop down and added a platform.
-1 way glass on building to water side building.
-water side building's door is now 2 way.
-windowed door at spawn.
-most doors now open upwards.
-spawn rooms (see pictures).
-Angle building now has a opening.
-small out cove before water pool.
some changes will stick and some will not. Please provide feedback!
just fixed some logic.
change log:
-fixed spawn wave timer (crash's koth tutorial was wrong! omg! /j).
-doors now move faster.
-extended triggers for some doors.
hope to test it soon!
change log:
-pushed roof up.
-add no clip to keep building sizes.
-reduced medium health kits near spawn to small.
-fixed Blue's resupply cabinet not working.
here have picture that inspirited me.
Enjoy the changes!
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