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MAJOR GOAL: Widen tight areas around the whole map.
Reworked the double shack that connected to the river; much larger and more open.
Widened the entire river.
Pushed the wall forward in the side house to open up the upper path and remove dead space in the lower one.
Widened the entire cave flank supremely to allow for more grand fighting.
Widened the staircase into the side house slightly.
MISC
Rotated the river rock to prevent new sightlines.
Added a decorative rock in the waterfall cove.
Moved the campfire back to the center of the point and moved the other props to the side.
Expanded the size of the campfire and re-added the trigger_hurt.
Toned down the fog across the entire map.
Added pickup patches.
Fixed broken / clipping pickups by changing it back to the default style (from the medieval/halloween style.)
Removed the campfire trigger_hurt zone.
Changed the water texture to water_well.
Added cubemaps near the river.
MAJOR GOAL 1: Widen and shorten the map
Removed the spawnroom courtyard. The spawnroom now directly connects to the first house area.
Widened and modified the first house to prevent aggressive spawncamping.
Added a new cave flank that is more isolated from the rest of the fighting (but still connected and primed for a pyroshark attack!)
Significantly widened the point and areas around the point.
Changed the door orientation on the double shacks to be much less narrow.
MAJOR GOAL 2: Change the flow of gameplay through props
Added various props around point to battle around.
Added braziers throughout important areas of the map.
Removed the giant rocks and windows in the underpass-dungeon area.
Added a barrel to the underpass-dungeon area so that you can (slowly) get up to the point without retreating.
Added wooden beams from the balcony to the point to connect the regions further.
MISC CHANGES
Lowered the KotH timer to 2 minutes a side and lowered the time before first cap to 20 seconds for more expedited gameplay.
Raised the skybox by 128HU to allow trimpers to fly freely.
Changed the sneaky waterfall flank to be a dropdown that leads directly to the river. The healthpack has been removed.
Smoothed out a previously bumpy rock wall.