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KotH koth_campfire a2b

mousejumper

L1: Registered
Jul 15, 2023
15
0
mousejumper submitted a new resource:

koth_campfire - Medieval KotH with a central river and plenty of room for fighting.

Gather around the campfire as I tell you the tale of the Battle of the Bridge. Long ago, two castles stood here, belonging to the Bleu and Redd royal houses. Strangely, despite being mortal enemies and completely distrusting one another, they decided to build right across the stream from one another, and both sides wanted control of this bridge we stand on today. Sometimes, if you listen closely, you can still hear the echo of swords clashing and arrows whistling past...

This map is early...

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mousejumper

L1: Registered
Jul 15, 2023
15
0
mousejumper updated koth_campfire with a new update entry:

Alpha 2

MAJOR GOAL 1: Widen and shorten the map
  • Removed the spawnroom courtyard. The spawnroom now directly connects to the first house area.
  • Widened and modified the first house to prevent aggressive spawncamping.
  • Added a new cave flank that is more isolated from the rest of the fighting (but still connected and primed for a pyroshark attack!)
  • Significantly widened the point and areas around the point.
  • Changed the door orientation on the double shacks to be much less narrow...

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mousejumper

L1: Registered
Jul 15, 2023
15
0
mousejumper updated koth_campfire with a new update entry:

Alpha 2b

MAJOR GOAL: Widen tight areas around the whole map.
  • Reworked the double shack that connected to the river; much larger and more open.
  • Widened the entire river.
  • Pushed the wall forward in the side house to open up the upper path and remove dead space in the lower one.
  • Widened the entire cave flank supremely to allow for more grand fighting.
  • Widened the staircase into the side house slightly.
MISC
  • Rotated the river rock to prevent new sightlines...

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