koth_bridgeway

koth_bridgeway 7b

+Added more cubemap points to make things look slightly nicer (May be getting out of hand now)
+Added more health and ammo kits (One small health, one medium ammo, on each side)
+Added more overlays (Should look slightly more interesting now!)
+Added more props to the skybox area (Ditto!)
*Adjusted the windows to be more even (Nobody will notice, but it was bugging me)
*Attempted to fix the respawn room visualizer again
*Expanded the skybox
*Fixed wrong textures on the RED side
*Increased the brightness of some lights
*Improved the look of the buildings
*Improved the look of the windows
*Map optimizations
*More texturing
*Realigned some props to open up the point more
*Resized player clips

Note: I AM aware of the holes near the RED spawn on floor two. They have been fixed in 7c.
+Added a third spawn exit
+Added an easter egg ( ;) )
+Added more cover
+Added more props
+Added more directional arrows
*Fixed a sentry exploit
*Fixed lighting locations
*Fixed misaligned textures
*Fixed some weird brushwork on the BLU side
*Improved cubemaps
*Moved health/ammo kits closer to the point
*Moved spectator cameras
*Named the KOTH Point
*Widened both courtyards significantly
*Widened the doors near the point
-Removed fences
-Removed an ammo kit
+Added more ammo kits
+Added more cover for players
+Added more props
*Fixed a bug with the RED spawn points
*Fixed a hole in the map
*Fixed clipping textures
*Fixed prop mirroring
*Improved clipping
*Moved resupply cabinets
*Moved some fences to make the map feel less cramped
*More texturing

Note, this does not fix everything that I mentioned earlier, as this version was compiled last night. 6e will, probably.