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Removed pipe railing
Reduced cap size just a wee bit
Disabled collisions on some wall support
Adjusted spawn positions
Adjusted train kill zone
Widen stuff a bit
Fixed Non solid vans letting projectiles go through them
Prop changes
Minor changes
BLU Spawn detailing!
Centered red's and blu's main spawn door
Added a metal pathway for transitional building for easy rotating
Disabled van collision and uses propper clips (seriously why is the side mirror clipped)
Disabled roll-up door collisions and changed red side's
Disabled collisions
Patched unpatched roof clip
Changes to geo
Changes to texture
Minor fixes
More detailing!
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Inverted right flank door position so its easy for right flankers to defend from left flankers
More detailling mostly at red spawn!
Red spawn detailing non for blu >: (
Simplified right ramp geo
Replace window at mid with Badwater's
Reduced high-ground on mid's ledge
Removed skill jump on mid ledge to window
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Re-adjusted health kit and ammo placement
Enclosed upper flank
Added a skill jump on mid ledge to window
Re-symmetrized
Minor detailing
Minor changes to the maps overall
Simplified left flank wall
Replaced left flanks stairs into a small high ground and added a medium med kit near it
(hopefully blocking the access of left flanks to force player to use other routes)
Added a wall on the right flank stairs
(to make the left flank a tiny bit weaker)
Removed med kit in the dropdown of the building
Added a medium med kit behind the right flank
Moved, removed, resized some walls
Simplified the ramp at spawn
Several visual additions
Added a window for teams to use
Added railings to stutter flanking enemies using left flank
Added some small health kit and moved some
Changed Mid upper floor
I change some stuff too minor that you wont even notice what it is