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  • Removed pipe railing
  • Reduced cap size just a wee bit
  • Disabled collisions on some wall support
  • Adjusted spawn positions
  • Adjusted train kill zone
  • Widen stuff a bit
  • Fixed Non solid vans letting projectiles go through them
  • Prop changes
  • Minor changes
  • BLU Spawn detailing!
  • Centered red's and blu's main spawn door
  • Added a metal pathway for transitional building for easy rotating
  • Disabled van collision and uses propper clips (seriously why is the side mirror clipped)
  • Disabled roll-up door collisions and changed red side's
  • Disabled collisions
  • Patched unpatched roof clip
  • Changes to geo
  • Changes to texture
  • Minor fixes
  • More detailing!

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  • Inverted right flank door position so its easy for right flankers to defend from left flankers
  • More detailling mostly at red spawn!
  • Red spawn detailing non for blu >: (
  • Simplified right ramp geo
  • Replace window at mid with Badwater's
  • Reduced high-ground on mid's ledge
  • Removed skill jump on mid ledge to window

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  • Re-adjusted health kit and ammo placement
  • Enclosed upper flank
  • Added a skill jump on mid ledge to window
  • Re-symmetrized
  • Minor detailing
  • Minor changes to the maps overall
  • Simplified left flank wall
  • Replaced left flanks stairs into a small high ground and added a medium med kit near it
    • (hopefully blocking the access of left flanks to force player to use other routes)
  • Added a wall on the right flank stairs
    • (to make the left flank a tiny bit weaker)
  • Removed med kit in the dropdown of the building
  • Added a medium med kit behind the right flank
  • Moved, removed, resized some walls
  • Simplified the ramp at spawn
  • Several visual additions
  • Added a window for teams to use
  • Added railings to stutter flanking enemies using left flank
  • Added some small health kit and moved some
  • Changed Mid upper floor
I change some stuff too minor that you wont even notice what it is