Changelog for alpha 2:
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-Added a staircase for the attacking team to give them more options
-Reduced the amount of health and ammo overall, and cleaned up the overlays i had to place in a hurry to fit the deadline for MC14
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-Did some logic work on the orange platform to reduce accidents riding it and improved collisions by adding a team_train_watcher (thanks to pont and Mr. Burguers for helping me figure out how to do that)
-Did minor detailing on roofs and textured some walls with team colours to aid in orientation
-Added cubemaps and HDR
-Fixes cayon colored suuport shelve on blue spawn
-Fixed sloppy brushwork overall