Journey Into Imagination with Figment

Journey Into Imagination with Figment a10c

CHANGELOG
-Added a secret hunt quest that uses the Absolute Muppet and the Big Blue House maps
-Completing this quest will grant everyone in the server access to a special reward
-Quest progress is saved between maps
-Finally opened One Little Spork (with inspiration from Toothsome)
-Installed proper plumbing and ventilation throughout the building
-Figment looks a bit different
-Tram car size shrunk, can now support 4 cars per train
Hey, Mariah Carey isn't the only one getting unfrozen!
HOTFIX
-Changed the common areas music from .wav to .mp3 to fix freezing issues
Nothing like a race on the upstairs track to awaken the senses.
CHANGELOG
-Fixed Engineers building inside the show scenes
-Continued measures to keep Atomizer Scouts behind the striped lines
-Added a bumper car track
-Added an exhibit on my upcoming mapping projects
-Opened up the lobby more
-Added more shelves to the gift shop
-Map audio can now be turned down or disabled by adjusting the Music slider in your game settings
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-Added version tag to credits
-Fixed issue with exit doors not opening
-Fixed players getting crushed by tram doors
-Removed the autospawn button
-Added preventative measures from those sneaking into the Sensory Labs on-foot
-Cleaned up entities that were not working properly
Turns out a wizard messed with a5a, so here's the B version.
CHANGE
-Fixed exit doors not opening properly at unload
After a premiere alpha test gone wrong, here's the new fixes applied to A5 and event.

-Fixed triggers not firing if entered while a player was already in them
-This fixes the ride from slaying all but one passenger on start

The ZIP file included has both maps, ready to replace the broken ones.
Alright, A5 is now out.

CHANGELOG
-Set dressing improved
-Fixed an issue where players get crushed by the Tour Tram doors
-Most of the general changes from the event version have carried over, sans decorations
You thought this project was dead? THINK AGAIN, MORTAL! As this mildly spooky overlay brings a little teaser for the next major version, ALPHA 5! New models as well as adjusted set pieces, and for this season, a different music track!

Thanks to Michael Picher for arranging "Figment's Nightmare," a spooky rendition of One Little Spark that plays in the common areas of this map. This is also the first version of the map to ditch VIDE in favor of CompilePal! Have a happy Halloween everybody!
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A4 is here!​

After a rest, some thinking, and some sparks of inspiration, I have put forth the next version of the map! I'll be on hiatus for a while after the upload, since I need to set up my new PC! See you all real soon!

CHANGE LOG​

>Changed some textures to better match the IRL ride
>Added an entry sign to the front of the pavilion
>The spiral staircase has been rotated a bit
>One Little Spork: Poolside Dining is setting up shop in a new section of the ImageWorks
>Figment is more expressive now
>Added an Auto-Spawn vehicles lever to the new control room
>Received a shipment of boxes from the Tiny Desk Corporation
>Made some ride scenes use less light to save power
>Finally hooked up Figment's cable box
>Convinced the finale Figments that T-Posing is obsolete
>Finale audio is more accurate (depending on your PC speed)
>Bugs have been found, and they have been sacked

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Happy 20th anniversary Journey into Imagination with Figment!

Once again, my map gets another patch, due to me forgetting that I need a clean install to test on. Thankfully, I have my laptop to help with that. No more content errors for the foreseeable future. (Hopefully.)

All the content should be packed in this time. No need to go as far as version a3fubar. Now get out there and see Figment for me!