Explore Imagination with Bear and Figment

Explore Imagination with Bear and Figment explore_a1c

CHANGELOG
Removed debug room
Properly oriented consoles in the Pyrovision theater side room
Replaced offending missing texture doors with stock asset doors
Adjusted the doors on the second floor of the Big Blue House to be less noisy
Changed a debug command to emulate what one button of the depreciated room did
Fixed a bug where Lauren wouldn't allow you to progress further in the quest
CHANGELOG
Packed in missing door textures
Corrected placement of a staircase at the train station
...all to be cursed again by the Wheel of Fucks.
Changelog:
Revamped the whole Imagination pavilion
The map quest is now contained to a single map (no more server crashes messing things up)
Removed the boxing ring
Overhauled One Little Spork
Given up on trying to contain cheeky players from escaping their vehicles
Added a train station tunnel to Woodland Valley
Collecting all secrets in both the Imagination Institute and Woodland Valley will unlock a minigame needed to finish the quest
Upon quest completion, a door will unlock allowing easy access into the ride
Also upon the quest being turned in, everyone will be warped to the Big Blue House's attic to go see Luna
Area music mutes during the Goodbye Song
Added a couple more Control Points
Added a few secret chat codes
CHANGELOG
  • Added a dev-only chat command to reset the map and quest progress
  • Disabled Lauren's Universal Translator
  • Added a screen near the Lauren cutout to monitor progress
CHANGELOG:
-Fixed various VScript typos that were breaking the code
-It should be easier to board the Tour Trams now
-Cutout Lauren properly respawns when broken
-She'll also react to pre-game mayhem
-Quest text no longer displays the wrong messages
-Addressed the issue of finale block zones bugging out
-Added a random chance for a spawned Tour Tram to be blue
CHANGELOG
-Converted unnecessary prop_dynamics to prop_statics
-Moved most of the ride logic to VScript, which should cut down on edicts
-Included a safety precaution for when the VScript can't load or is not supported by the engine
-This means the ride logic won't work when loaded in games that don't support Squirrel VScript!
-Added a secret button that can hold a train at the unload station
-The ride can safely park vehicles in each block zone, and dispatch them when the block ahead is clear
-Pre-game mayhem has been enhanced with a chaotic music track
-Cutout Lauren can now be destroyed
-She will respawn after destruction
CHANGELOG
-Moved the theater from Absolute Muppet to this map, making that map obsolete
-Changed some Lauren voice lines
-There are now 7 secrets to find in this map
-Finding all the secrets here will fulfill both Imagination and Muppet quest requirements
-Moved RED spawn to the old tunnel area
-Fully implemented the parking lot
-Skybox is now consistent with Woodland Valley
-Those who die to Tutter's "Bitch-splosion" will respawn in a custom spawn room (most of the time)
CHANGELOG
- Changed the in-show exit trigger word to "butthead"
- Added a crane in the ride finale
- Added a teaser to my next big map
- Made the backstage door more obvious to find
CHANGELOG
-Updated the intro and finale screens to actually show Eric Idle
-Most lights in the map have been replaced with light_spot entities
-Added Dynamic Lights to certain show scenes
-VScript support implemented
-Lauren's dialogue is more dynamic
-In-show exits can now be triggered by fufilling certain quest criteria and using the !inshowexit command
-Removed redundant materials
CHANGELOG
-Added more obvious hints to the connection between my other maps
-Map has been properly compiled this time (HDR supported!)
-Added navigational directions
-The Boxing Ring now has its own area in the top of the pyramid
-Added many new railings
-Added a parking lot to the right of the entrance
-Fixed Minigame targets being triggered when the minigame isn't active
-The balloon in the finale now moves
-Added Cutout Lauren
-Converted all custom sounds to MP3